Pictionary Man is an electronic version of the original game with a featureless humanoid figure that you can draw on with a dry erase pen and 2 prop accessories. Just like in the original game, Pinctionary Man combines drawing skills with charades to get your teammates to guess the subject. Here are the rules of the game for Pictionary Man.
Steps
Method 1 of 3: Starting to Play

Step 1. Divide the players into two teams

Step 2. Decide which team will play first

Step 3. Choose which player from each team will draw first in the figure
The role of the cartoonist will change from player to player within each team as the game progresses.

Step 4. Give the Pictionary Man to the cartoonist
You have to flip it over to read what is shown at the bottom.
Method 2 of 3: Instructions for the draftsman

Step 1. Press the large button opposite the on or off switch to see the category and track
The category is determined randomly; some categories include a hint to make them even more specific. Here is a list of categories and tracks:
- Actions - there are no secondary clues
- People (celebrities, characters, story) includes a side track
- Role-playing games (occupations, hobbies) no side clues
- Titles (Movies, Music, TV) Includes a sub track
- Miscellaneous no side tracks

Step 2. Read the category and the clue, if any, to the other players on your team

Step 3. Press the big button again to know the topic to guess
You will have a short period of time to think about what you want to draw, then the timer will start ticking.

Step 4. Draw your clues on the Pictionary Man and his accessories with the pencil
As you draw, your classmates will shout responses. If a partner guesses the correct answer, press the large button at the bottom of the Pictionary Man to stop the timer and redisplay the topic. If no one guesses within the time limit, the game goes to the other team's draftsman.
- You can draw anything related to the topic, including a syllable of one of the words (like cen for "penny") or the homophone of one of the words (like it was for "Asia"). You can also use punctuation marks and other symbols, except those described below, and you can make charade gestures while you draw.
- You cannot draw letters or numbers (you can draw the outside of the Superman badge, but not the "S") or hyphens to show the length of the words in the answer. You also can't draw ears to represent that something "sounds like". Your gestures cannot include sign language and you cannot give verbal clues while you draw.

Step 5. Update the score sheet as needed
The Pictionary Man score sheet consists of 2 rows of 15 squares each. Check a box when a team has a correct answer. After 7 rounds have been played, a challenge round is announced.
Method 3 of 3: Playing the Challenge Round

Step 1. Show the category to the players of both teams
The team designated as "Team 1" will be the first to bet.

Step 2. Alternate bets between teams until one team gets the maximum bet
That team takes possession of the Pictionary Man and enters their bet by pressing the smaller button at the bottom of the figure once for each theme they have wagered on (for example, 3 times to identify 3 themes).

Step 3. Give the Pictionary Man to the cartoonist on the team
This person will be the artist for all the clues. You must press the big button to see the first topic and also to see the next topic once the previous topic has been guessed.
Skipping topics is not allowed during a challenge round

Step 4. Award the team 2 points if they guess all the topics they bet on within the time limit
If the team fails to guess all the topics, the other team has 20 seconds to guess another topic in the category. If the other team succeeds, they win the 2 points.

Step 5. Continue with the regular game and do a challenge round every 5 turns
The first team to score 15 points or more wins.
Advice
- Pictionary Man runs on 3 AAA batteries; alkaline batteries are recommended. To conserve battery life, it will go into sleep mode after 5 minutes of non-use. Pressing the large button near the screen will turn it back on, unless it was turned off.
- Decide how close a response from your teammates should be to the response shown in the Pictionary Man (for example, "batter" for "bat") before you start playing.