3 ways to play Pictionary man

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3 ways to play Pictionary man
3 ways to play Pictionary man
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Pictionary Man is an electronic version of the original game with a featureless humanoid figure that you can draw on with a dry erase pen and 2 prop accessories. Just like in the original game, Pinctionary Man combines drawing skills with charades to get your teammates to guess the subject. Here are the rules of the game for Pictionary Man.

Steps

Method 1 of 3: Starting to Play

Play Pictionary Man Step 1
Play Pictionary Man Step 1

Step 1. Divide the players into two teams

Play Pictionary Man Step 2
Play Pictionary Man Step 2

Step 2. Decide which team will play first

Play Pictionary Man Step 3
Play Pictionary Man Step 3

Step 3. Choose which player from each team will draw first in the figure

The role of the cartoonist will change from player to player within each team as the game progresses.

Play Pictionary Man Step 4
Play Pictionary Man Step 4

Step 4. Give the Pictionary Man to the cartoonist

You have to flip it over to read what is shown at the bottom.

Method 2 of 3: Instructions for the draftsman

Play Pictionary Man Step 5
Play Pictionary Man Step 5

Step 1. Press the large button opposite the on or off switch to see the category and track

The category is determined randomly; some categories include a hint to make them even more specific. Here is a list of categories and tracks:

  • Actions - there are no secondary clues
  • People (celebrities, characters, story) includes a side track
  • Role-playing games (occupations, hobbies) no side clues
  • Titles (Movies, Music, TV) Includes a sub track
  • Miscellaneous no side tracks
Play Pictionary Man Step 6
Play Pictionary Man Step 6

Step 2. Read the category and the clue, if any, to the other players on your team

Play Pictionary Man Step 7
Play Pictionary Man Step 7

Step 3. Press the big button again to know the topic to guess

You will have a short period of time to think about what you want to draw, then the timer will start ticking.

Play Pictionary Man Step 8
Play Pictionary Man Step 8

Step 4. Draw your clues on the Pictionary Man and his accessories with the pencil

As you draw, your classmates will shout responses. If a partner guesses the correct answer, press the large button at the bottom of the Pictionary Man to stop the timer and redisplay the topic. If no one guesses within the time limit, the game goes to the other team's draftsman.

  • You can draw anything related to the topic, including a syllable of one of the words (like cen for "penny") or the homophone of one of the words (like it was for "Asia"). You can also use punctuation marks and other symbols, except those described below, and you can make charade gestures while you draw.
  • You cannot draw letters or numbers (you can draw the outside of the Superman badge, but not the "S") or hyphens to show the length of the words in the answer. You also can't draw ears to represent that something "sounds like". Your gestures cannot include sign language and you cannot give verbal clues while you draw.
Play Pictionary Man Step 9
Play Pictionary Man Step 9

Step 5. Update the score sheet as needed

The Pictionary Man score sheet consists of 2 rows of 15 squares each. Check a box when a team has a correct answer. After 7 rounds have been played, a challenge round is announced.

Method 3 of 3: Playing the Challenge Round

Play Pictionary Man Step 10
Play Pictionary Man Step 10

Step 1. Show the category to the players of both teams

The team designated as "Team 1" will be the first to bet.

Play Pictionary Man Step 11
Play Pictionary Man Step 11

Step 2. Alternate bets between teams until one team gets the maximum bet

That team takes possession of the Pictionary Man and enters their bet by pressing the smaller button at the bottom of the figure once for each theme they have wagered on (for example, 3 times to identify 3 themes).

Play Pictionary Man Step 12
Play Pictionary Man Step 12

Step 3. Give the Pictionary Man to the cartoonist on the team

This person will be the artist for all the clues. You must press the big button to see the first topic and also to see the next topic once the previous topic has been guessed.

Skipping topics is not allowed during a challenge round

Play Pictionary Man Step 13
Play Pictionary Man Step 13

Step 4. Award the team 2 points if they guess all the topics they bet on within the time limit

If the team fails to guess all the topics, the other team has 20 seconds to guess another topic in the category. If the other team succeeds, they win the 2 points.

Play Pictionary Man Step 14
Play Pictionary Man Step 14

Step 5. Continue with the regular game and do a challenge round every 5 turns

The first team to score 15 points or more wins.

Advice

  • Pictionary Man runs on 3 AAA batteries; alkaline batteries are recommended. To conserve battery life, it will go into sleep mode after 5 minutes of non-use. Pressing the large button near the screen will turn it back on, unless it was turned off.
  • Decide how close a response from your teammates should be to the response shown in the Pictionary Man (for example, "batter" for "bat") before you start playing.

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